One D&D Brings Back AD&D Class Groups

The latest One D&D update for Dungeons & Dragons has brought back the class groupings used in Advanced Dungeons & Dragons. D&D has many classes and subclasses, and each one has a specific role to play in the group, with four roles that have existed throughout the history of the game.

The four class roles were actually codified in D&D 4e, where they were known as the Defender, Leader, Controller, and Striker. The Defender classes are the meat shields of the group, who draw aggro, fight in melee combat, and protect the other party members from harm. This includes the fighter and the paladin classes. The Leader classes are the ones with the power to heal allies and throw out buffs/debuffs, such as the cleric and druid. The Controller classes have attacks that hit lots of enemies at a time and can influence their actions, such as the sorcerer and wizard. The Striker classes tend to fight long-range and deal lots of damage in specific circumstances, such as the ranger and rogue.


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One D&D broke spells into three categories and a similar change is coming to the character class system. The latest Unearthed Arcana article on the One D&D website is called "Expert Classes" and it details the changes to the bard, ranger, and rogue. The name of the article refers to a new grouping system introduced in One D&D, which will change the game going forward. This new system brings back rules from the old days, including one that might be familiar to people who played the first two Baldur's Gate video games.

One D&D Has Broken Classes Into Four Groups (Affecting How Feats Work)

There are different circumstances that warrant leveling Dungeon & Dragons players through XP, or by using milestones.

In "Expert Classes," the artificer, bard, ranger, and rogue are now referred to as Experts. This means D&D has added more rogue-style stealthy classes, at least in general terms. The other classes are also grouped, as sorcerers, warlocks, and wizards are referred to as Mages. Clerics, druids, and paladins are Priests, and barbarians, fighters, and monks are Warriors. What's notable about this grouping is that it reuses the naming convention from the AD&D Player's Handbook, where fighters, paladins, and rangers were Warriors, mages and specialist mages were Wizards, clerics and druids were Priests, and bards and thieves were Rogues. A few of the names have been changed, as rogue and wizard are now class names, and Expert fits the other classes better.

The reason this grouping system exists is that some of One D&D's New Feats now specify class groupings as a requirement, with some Feats being restricted to classes in the Warrior group. This grouping system exists to make it easier for new groups to form a balanced party, as it's advised that one player take a class from each group. The new class grouping system makes a lot of sense, and it's arguably one of the best additions to Dungeons & Dragons 5e that One D&D has introduced so far.

Source: One D&D